et's talk something about the second Boss Be Ido. Be Ido can call out 3 mobs. The player who's supposed to tank mobs attacks Be Ido to hold aggro before tanking the mobs where Be Ido is in the sight.
The mobs attack using Force Master's Snowball, Inferno and Phantom Grip. After the mobs repeat to perform Inferno or Snowball 3 times, they will use Phantom Grip which can be resisted if you use the invincibility skill.
After the mobs' Phantom Grip hits the target, the aggro will be removed. The mobs will look for new target especially the person who's attacked them. Therefore, it's recommended that no one else but the tank attacks the mobs.
Be Ido can also call out ice or fire. At the same time, 1 or 2 of the 3 mobs will call out ice or fire that has the opposite attribute with the Be Ido's.
If Be Ido stands on the ice, then his skill will be Dragonwhorl and Snowball. If it's fire, then Be Ido's skills will be Dragonchar, Inferno and the Force Master skills of the corresponding attribute.
When the main tank release DPS to the boss, another melee player is required to be the off tank who stacks debuffs within the fire called out by the mob who has the opposite attribute with Be Ido.
After the debuffs stack to 10 stacks, it will become an attribute bomb of the corresponding attribute before 5 second countdown is shown. When the bomb explodes, the off tank needs to use the invincibility skill. If the main tank use invincibility skill to resist the bomb, Be Ido's ice or fire will crush and dizziness will be released.
If the off tank is Blade Master, Be Ido uses the fire buff, then Blade Master needs to run towards the mobs to stack 10 buffs and use Five Point Strike to avoid the bomb explosion and kill the boss with the explosion.
After the explosion, Be Ido will use Phantom Grip Drain to restore health points. If it is the right time, then the process can be interrupted with another attribute bomb.
After the Phantom Grip will fly up to the sky and gather a Chi Bomb which will gradually become larger before threw it to the ground to cause a lot of full-screen non-defense damage. The invincibility skill should be used to resist in this situation.
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